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Texture not showing up fbx unity
Texture not showing up fbx unity










texture not showing up fbx unity
  1. #Texture not showing up fbx unity how to
  2. #Texture not showing up fbx unity update

Ideally, I would prefer if you made a Unity tutorial on how to fix incompatible issues (like the ones presented here), and what you need to do to fix these problems. Are these Unity compatibility issues common, and, what can be done to prevent / solve these issues? Going forward, this has made me somewhat sceptical of the Unity engine, since these compatibility issues is a pillar I do not know how to solve, and, not knowing how to fix something for a project, is a concern I have using the Unity engine in the future. Is there something I can do/read to fix the problem with BobbleEnemy-Body being messed up the way it is? Once that issue is fixed, the other problems can be easily adjusted.Īssuming that I take what I’ve learned and apply it, my biggest concern going forward is taking another tutorial, or assets from a store, and then those assets not being compatible or usable - just like this scenario.If I used the Asset Store, will I also have those issues? Will I be plagued with compatibility issues when using assets in the future? Already, I have seen problems importing the assets from the book in a later version. The third question isn’t directly related, but I’m curious about this one: one of my biggest issues between Unity versions is compatibility.Essentially, will there be anything in 2019 that cannot be applied from learning Unity 2018? If one finished with Unity 2018.1, will they be disadvantaged if they transferred to Unity 2019? I’m just worried that there will be something drastically different, or, the thing that was written in the book, is no longer a viable approach.How long until we can expect the new version to release? Can we expect it this year? By Halloween? etc.Now that it is working with an older version of Unity, my questions are: Unity 2018.1 with Blender 2.79 is now working (Blender 2.80 does not work with it). I would greatly appreciate it if anyone could help me solve these issues!

#Texture not showing up fbx unity update

I am not sure if I am stupid, or if a recent update with Blender/Unity has been causing these issues. I have been reading this word for word, for a few hours now, and I still don’t get it. However, the columns are massively in the air, compared to the platform.

texture not showing up fbx unity

When I add those points, the aliens and spawn points are floating above the platform and, it recommends 12.54 for the columns.

  • The book recommends 12.54 for the y-axis spawn points and the aliens.
  • I am not sure whether I should have scaled anything else. Note: I only set the BobbleArena to scale 2.0 for the x, y, and z axis. So I set the BobbleArena’s y-axis to 13.622 and the scale to 2.0 for the x, y, and z, add that in and then set SpaceMarine y-axis to 12.54, and now he is floating above the platform (the same place where the circle is floating above)

    texture not showing up fbx unity

    This really confused me: why are the y-axis dimensions recommended by the book completely off to the platform’s ground floor? The book recommends a y-axis of 13.622 for the BobbleArena, and 12.54 for the y-axis for everything else. (This is a picture of a platform untextured, and a circle floating above)












    Texture not showing up fbx unity